Fix variable issues
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@ -50,7 +50,6 @@ function AchievementInfo.onAchievementUpdated(eventCode, achId)
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local percentageStepSize = AchievementInfo.settingGet("genShowUpdateSteps")
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local percentageStepSize = AchievementInfo.settingGet("genShowUpdateSteps")
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local link = GetAchievementLink(achId, LINK_STYLE_BRACKET)
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local link = GetAchievementLink(achId, LINK_STYLE_BRACKET)
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local name, description = GetAchievementInfo(achId)
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local catName = "/"
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local catName = "/"
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if categoryId ~= false then
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if categoryId ~= false then
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@ -61,14 +60,14 @@ function AchievementInfo.onAchievementUpdated(eventCode, achId)
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local numCriteria = GetAchievementNumCriteria(achId)
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local numCriteria = GetAchievementNumCriteria(achId)
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for i = 1, numCriteria, 1 do
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for i = 1, numCriteria, 1 do
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local name, numCompleted, numRequired = GetAchievementCriterion(achId, i)
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local description, numCompleted, numRequired = GetAchievementCriterion(achId, i)
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local tmpOutput = ""
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local tmpOutput = ""
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if i > 1 and AchievementInfo.settingGet("genOnePerLine") == false then
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if i > 1 and AchievementInfo.settingGet("genOnePerLine") == false then
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tmpOutput = tmpOutput .. ", "
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tmpOutput = tmpOutput .. ", "
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end
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end
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tmpOutput = tmpOutput .. name .. " "
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tmpOutput = tmpOutput .. description .. " "
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tmpOutput = tmpOutput .. AchievementInfo.calcCriteriaColor(numCompleted, numRequired) .. numCompleted .. "|r"
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tmpOutput = tmpOutput .. AchievementInfo.calcCriteriaColor(numCompleted, numRequired) .. numCompleted .. "|r"
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tmpOutput = tmpOutput .. AchievementInfo.clrDefault .. "/" .. "|r"
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tmpOutput = tmpOutput .. AchievementInfo.clrDefault .. "/" .. "|r"
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tmpOutput = tmpOutput .. AchievementInfo.clrCriteriaComplete .. numRequired .. "|r"
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tmpOutput = tmpOutput .. AchievementInfo.clrCriteriaComplete .. numRequired .. "|r"
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@ -163,13 +162,11 @@ end
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-- Get the correct achievement category
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-- Get the correct achievement category
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function AchievementInfo.getCorrectAchievementCategoryId(achId)
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function AchievementInfo.getCorrectAchievementCategoryId(achId)
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local previousAchievementId = GetPreviousAchievementInLine(achId)
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local previousAchievementId = GetPreviousAchievementInLine(achId)
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local categoryId = 0
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if AchievementInfo.checkForValidCategory(achId) == false and previousAchievementId ~= 0 then
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if AchievementInfo.checkForValidCategory(achId) == false and previousAchievementId ~= 0 then
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return AchievementInfo.getCorrectAchievementCategoryId(previousAchievementId)
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return AchievementInfo.getCorrectAchievementCategoryId(previousAchievementId)
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elseif AchievementInfo.checkForValidCategory(achId) then
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elseif AchievementInfo.checkForValidCategory(achId) then
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categoryId = GetCategoryInfoFromAchievementId(achId)
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return GetCategoryInfoFromAchievementId(achId)
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return categoryId
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else
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else
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return false
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return false
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end
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end
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@ -122,10 +122,9 @@ function AchievementInfo.createSettingsPanel()
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-- Add categories dynamically
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-- Add categories dynamically
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local numCats = GetNumAchievementCategories()
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local numCats = GetNumAchievementCategories()
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local catCount = 1
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for i = 1, numCats, 1 do
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for i = 1, numCats, 1 do
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catName, numSubCats = GetAchievementCategoryInfo(i)
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catName = GetAchievementCategoryInfo(i)
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table.insert(optionsTable, {
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table.insert(optionsTable, {
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type = "checkbox",
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type = "checkbox",
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